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 IPHONE FEATURE
10 big franchises we want to see on iPhone
Thousands of games on the App Store, yet we're waiting for these mammoth series to appear
The App Store has been a haven for indie developers, allowing them to flourish with great original titles like Galcon, Spider: The Secret of Bryce Manor, and Above & Beyond Air Combat. But awesome titles such as these don't detract from the desire to play some of gaming's big franchises and classic series.

How could you not want to toy with a touch-enabled spin-off of Final Fantasy or shoot up terrorists in a Call of Duty adaptation? Franchises get big for a reason: they're fun to play.

While they may not have the cache of an indie title, it's hard to deny all the fun to be had with these ten mammoth series should they land on iPhone and iPod touch.

As a sidenote, we didn't consider first-party franchises like Halo, The Legend of Zelda, or Ratchet and Clank for obvious reasons. Barring some freakish circumstances, these series won't ever land on the App Store. Instead, we've honed in on big multi-platform franchises.

Let us know what big franchise you'd like to play on your iPhone or iPod touch by leaving a comment or posting in the forum.

Final Fantasy

Final Fantasy

This is a no-brainer. The biggest, best-known console role-playing series making its way to iPhone and iPod touch would be nothing short of an epic event. While we'd love to see a brand new instalment come to the App Store, however, it's unlikely to happen.

Spin-off titles in the vein of Crystal Defenders: Vanguard Storm are more in line with Square Enix's plans, but we want something more substantial.

Why not a third take on Final Fantasy Tactics exclusive to the App Store? What about iterating on Final Fantasy Crystal Chronicles with Bluetooth multiplayer on iPhone and iPod Touch?

Alternatively, a port of one of the older games in the main series would be great. Final Fantasy VI with its ensemble cast or Final Fantasy VIII led by the troubled Squall would be awesome choices, no doubt.

At the very least, porting over the well-done remakes of Final Fantasy I and II released together on Game Boy Advance would give us something to work with.

Call of Duty

Call of Duty

It's tough, but we know that first-person shooters can be done on iPhone and iPod -ouch - just take a look at Modern Combat: Sandstorm and Eliminate. Neither of those games has the cache of Activision's sharpshooting Call of Duty franchise, though.

An iPhone-exclusive edition of Call of Duty would be a major stamp of approval for touch-enabled shooters. By dabbling with instalments on DS, we know Activision is willing to extend the franchise to handheld platforms and what better device than iPhone and iPod touch?

The contemporary setting of the Modern Warfare versions would be our preference, though a return to World War II could be interesting. Regardless of the setting, we're keen to see the polish and intense action for which the franchise is known come to our handset.

Fallout

Fallout

It's not an obvious one, but Fallout on iPhone has captured our imagination ever since Bethesda revealed work on an iPhone project earlier this year.

While we aren't sure whether the game is an extension of an existing franchise or something completely new, we'd be willing to pop open a Nuka Cola to celebrate the arrival of a Fallout game on the App Store.

Aside from the requirement that Dogmeat must make an appearance, we're flexible when it comes to what form a Fallout game would take on iPhone. A big 3D epic in the vein of Fallout 3 doesn't have to be done - why not a sequel to the tactical Brotherhood of Steel?

There's also the potential to simply release the original two isometric adventures for touch-enabled play. It's a structure that has been working well for other iPhone role-playing games like Dungeon Hunter, so porting over those classics or even drafting a new spin-off could definitely work.

Guitar Hero

Guitar Hero

If there's any series that screams iPhone, it has to be Guitar Hero. Precisely why the franchise has yet to land on the App Store is beyond logic, as it would be a perfect fit. iPhone and iPod touch are built for music making Guitar Hero a harmonious prospect.

Much in the way that the stylus is used to strum away on DS, an iPhone iteration of Guitar Hero would enable intuitive guitar and bass play. Pop a few drum heads on the screen (as Rock Band does) and you've got drums.

There's also an opening to deliver compelling vocal play. If the series can manage some form of vocal input such as singing into the microphone or humming it would be a real innovator in the portable music gaming space.

It would have to have cooperative multiplayer and a good mechanism for offering downaloadable tracks at a reasonable price. Tap Tap Revenge 3 is putting a lot of pressure on the genre with affordable track packs. Right now it doesn't look like Activision is eager to jump onto the App Store, but the drive to compete with Guitar Hero could prompt a move.

Soul Calibur

Soul Calibur

With Namco Bandai being among the first gaming publishers to jump aboard the iPhone gravy train, it's not much of a stretch to ask for a touch-enabled version of Soul Calibur.

The recent release of Broken Destiny on PSP was a hard-hitting replica of the fighting mechanics of Soul Calibur IV, which means the team responsible for the series definitely knows how to leverage portable hardware to make great fighting games.

Reconfiguring that solid fighting system for touch control would be a challenge, though one that no doubt can be met head-on. Gameloft's eerily similar Blades of Fury proves that.

If there's one thing we wouldn't have to worry about, it's graphics: Soul Calibur games always push the limit and we'd expect nothing less of an iPhone version.

Star Wars Battlefront

Star Wars Battlefront

We haven't really seen a big, bold Star Wars game hit the App Store. While The Force Unleashed was decent enough, we know a lot more can be done. Star Wars Battlefront is more along the lines of what we want: in-depth action, character customisation, and online play.

Renegade Squadron on PSP proved a compelling campaign and robust multiplayer can be done on handheld, which is exactly what we want on iPhone and iPod touch. The ability to connect online via the network makes Star Wars Battlefront an interesting prospect on iPhone.

Make sure that a single player campaign is there, though, at least as a measure to prep for multiplayer battles. Even if there are hurdles to overcome with regard to control, if LucasArts is able to make the series work on DS it can definitely be done on iPhone and iPod touch.

Midnight Club

Midnight Club

Real Racing
brought us realism, Need for Speed: Undercover brought us great drift handling, and Asphalt 5 promises network multiplayer - what we need now is a dose of Midnight Club cool. The App Store has its fair share of racing games, but none has the cache of Rockstar's seminal series.

There's plenty of room for another racer, particularly given the opening left by those aforementioned games. None offers compelling vehicle customisation - something for which Midnight Club has established a good reputation.

Combine tuning options with the franchise's unparallelled style and all of the elements that have made the above racers a success and an iPhone iteration of Midnight Club could leave competitors in the dust.

Considering that Rockstar is coming to the App Store in a big way with Beaterator and Grand Theft Auto: Chinatown Wars before year's end, it's not a stretch to ask for its racer, too.

Ninja Gaiden

Ninja Gaiden

God of War
redefined handheld hack 'n' slash action when it anointed the PSP in Chains of Olympus, though Tecmo's Ninja Gaiden series was among the forefathers of the style.

Way back in the days of 8-bit gaming, the franchise was just breaking open the genre with hard-as-nails combat. It would be fitting for an iPhone version to appear in which you could literally use your nails in combat. (Quite - ed).

Of course, the series has made a recent handheld appearance on DS with Ninja Gaiden Dragon Sword, which proved that touch-enabled ninjutsu most certainly has potential. Even a simple port of that game with graphics optimised for the more powerful iPhone and iPod touch would be sharper than a shuriken.

Toning the excessive difficult down for an App Store release would be a must, however, as it's long been a sticking point for this well-regarded franchise. We don't want to be tempted to chuck our handset against the wall because we have nine other big franchises to play on our iPhone.

Prince of Persia

Prince of Persia

Only Mario holds more authority on matters of platforming, Prince of Persia having long been the standard bearer for platform-action gameplay. It's a franchise that has seen release on nearly every platform, so why not add iPhone and iPod touch to the list?

The recent re-imagining of the series would look gorgeous on iPhone, the painterly graphics shining on the touchscreen. Touch controls would make sense, too - if done properly. A swipe to scale walls, a tap to jump, a slide to level a sword attack.

A 2D perspective would be preferable to avoid camera problems, though an iPhone version could still pump out 3D graphics for use in side-scrolling gameplay.

Tales

Tales

While Namco's Tales series is nowhere near as popular or well-known as Final Fantasy or Dragon Quest, it has gained notoriety for action-packed battles and robust gameplay. This is the role-player's role-playing game, an acquired taste for those who consider themselves aficionados of the genre.

So why would we want it on iPhone? The real-time action-oriented battle systems iterated within the franchise would translate well to touchscreen. Directing lavish melee combos and magical attacks with taps and swipes of a finger sounds fun.

Combined with in-depth character development and an engaging story, an iPhone-specific version of Tales could help position the device as prime for quality role-playing much in the way a Final Fantasy game could.

Even if Namco wishes to test the waters by fixing up Tales of Innocence from its original DS release for play on iPhone and iPod touch, we could live with that.

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Tracy Erickson 9/10/2009
Have your say!  
Joined:
May 2009
Post count:
116
adi_pie | 9 October 2009
Superb choices.
Final Fantasy could happen, a remake of Final Fantasy VI should come soon enough and an iPod touch version would be great, a port of any of the older ones would be great, even the newer ones are possible (since they don't require lightning-fast reflexes or actions) though with a slight graphical downgrade.
A Fallout game would be great, especially if it's in the vein of the original two.
Ninja Gaiden could work if made like Dragon Sword from the DS.
Prince of Persia would also be lovely, but I can't really decide if one like the original or more similar with the Sands of Time trilogy would be better, either way they should keep the more recent one's aesthetic.
A Tales game would be just as welcome, though I'm not sure one with a 3D battlefield would work (with some work it could, but..), they could make one in the vein of Tales of Phantasia and I would pick it up immediately. :)
Guitar Hero would be nice, but I have TapTap Revenge 3 so... :P
Call of Duty, Midnight Club and SW Battlefront could all be good though they would need a bit of work to make them great and worthwhile.
As for Soul Calibur, I don't really care for it much, so they can do as they wish. ;)
I keep trying to keep these comments short and I keep failing miserably.
filistata | 9 October 2009
http://appadvice.com/appnn/2009/10/ea-mobile-rocks-the-app-store/

rock band for iphone
Lorlen | 9 October 2009
XCom.

I would give anything for a working version of the old UFO:Enemy Unknown turn based shooter
Joined:
Sep 2009
Post count:
32
Spooky | 9 October 2009
I'd love to see...

Spider-man: The spidey games on ps1 were great, be cool if Gameloft released a fully 3d version of their recent mobile game Toxic City for iPhone in a similar vein to those.

Metal Gear Solid: Not a shooting gallery game, but a proper MGS. Even a port of the ngage game (suitably enhanced and tailored for iDevice) would suffice. Or some other stealth 'em up like Splinter Cell, Hitman etc...

Also... One (competition for blades of fury), Devil May Cry, Batman: Arkham Asylum, 3D GTA, BioShock...
Jas | 9 October 2009
I can see no point in trying to shoehorn in unsuitable games that play better on a big console such as Soul Calibur or CoD.

The above suggestion for UFO is excellent though. Magic Carpet would be perfect for the iPhone too. Personally I would also like to see Dungeon Keeper and Syndicate.... yes those Bullfrog classics :)
Joined:
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Post count:
32
Spooky | 9 October 2009
Peoples preconceptions of what constitutes an 'unsuitable game' for iPhone have been shattered lately, largely due to Gamelofts efforts- e.g. Modern Combat shows that CoD is possible, Blades paves the way for Soul Calibur etc. Don't see any reason why any of the big franchises on PGs list wouldn't work well on the format...
dumas1000 | 10 October 2009
We probably won't see franchise-caliber games until people are willing to pay for them. Since they currently aren't, none of these games are going to be seen on the iphone/ipod anytime soon. GTA:CW did not sell well on the DS and I believe Rockstar is really only trying to re-coop it's loses by porting it over to the PSP and iphone. If it had sold well on the DS, it probably would've stayed there. And Rock Band has the potential to re-coop money through DLC. That's the only reason those two franchise titles are heading to the iphone, but they are the exception, not the rule.

These games deserve $30 price tags, and almost nobody with an iphone or ipod touch is willing to pay that. I'd say 5% if all owners might pay that. It's just not worth the investment for console devs to get into the iphone game-making business and to take it seriously. EA are the only established console devs that take the iphone serious. A few other companies dabble, but not seriously.
disco3000 | 10 October 2009
Why not just buy a DSi for franchised games? That's what they're made for, and they DO have the processing power to handle gigabytes of information. The iPhone will always have 3rd party games, because no iPhone user is prepared to pay a substantial amount of hard-earned cash for high quality games.
Sprogz | 10 October 2009
I totally agree with Lorlen and Jas.

XCOM UFO:Enemy Unknown would be ideal for the iPhone. Not the lame efforts that came after but the isometric, turn-based original.

I really like the team member experience from campaign-to-campaign so it _really_ hurt when one of your team veterans, who you'd nurtured through alien encounter after encounter got fragged :(

Jas makes a point about shoe-horning some types of games onto the iPhone. Whilst Gameloft, et. al have done an amazing job with real-time FPSs like Modern Combat, I don't know, maybe I just have big thumbs ;) but they just get in the way? You "could" deliver pigs to market in a Ferarri. Yes it would be awesome and jaw-dropping. But shouldn't you stick with your pick-up?

At least with turn-based games you have time to analyse your moves and are not rushing (OK, panicking, when I play) to click on something with your thumb on a 3" screen whilst being shot at.

Whatever happens, let's hope developers continue to astound us with yet more great games for the iPhone.
Joined:
Sep 2009
Post count:
32
Spooky | 10 October 2009
@dumas1000: I for one would be willing to pay a premium price for a premium game, maybe I'm in the minority, but it can't just be me?

Agree with you about R*'s motivation for bringing GTA to iPhone, but if it sells well they're hardly going to ignore the platform in the future. It'll be interesting to see how they price the game, and I'm positive other big name developers will be watching closely.
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